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AAssassin

Mosaic Assassin

Martial ArtsLightningSpeed

A unique martial arts build enabled by the Mosaic runeword, which makes finishing moves not consume charges. Phoenix Strike charges + Dragon Talon/Claw releases unlimited elemental explosions. One of the most visually spectacular builds.

Pros

  • +Visually spectacular — elemental explosions everywhere
  • +Multi-element damage (fire/lightning/cold) from Phoenix Strike
  • +Fast and fun martial arts gameplay
  • +Mosaic makes charge-up system actually viable

Cons

  • -Mosaic claw x2 can be expensive to find/trade
  • -Complex playstyle — manage charges and finishers
  • -Melee range = inherently risky
  • -Outperformed by Trapsin for pure farming efficiency

Skill Tree

Total Points: 85
Martial Arts
12
31
12
12
12
12
12
31
Shadow Disciplines
8
8
8
8
8
12
8
8
22
10
Traps
8
8
8
8
12

Skill Investment Guide

1.Phoenix Strike maxed (20) — core charge-up (fire/light/cold)
2.Dragon Talon maxed (20) — finisher, rapid kicks release charges
3.Venom 15 — poison damage on every hit
4.Fade 5, Death Sentry 5, Shadow Master 3 — utility

Griffon's Eye
Mara's Kaleidoscope
Mosaic
Enigma
Mosaic
Raven Frost
Arachnid Mesh
Stone of Jordan
Heavy Gloves
Grim Track
II
IIII
II
IIII
Horadric Cube
Crack of the Heavens
Grand Charm
Grand Charm
Grand Charm
Grand Charm
Grand Charm
Grand Charm
Grand Charm
Tome of Town Portal
Hellfire Torch
Annihilus
Small Charm
Small Charm
Small Charm
Small Charm
Small Charm
Small Charm
Small Charm
Weapon
Mosaic
Shield
Mosaic
Armor
Enigma
Helm
Griffon's Eye
Gloves
Heavy Gloves
Belt
Arachnid Mesh
Boots
Grim Track
Amulet
Mara's Kaleidoscope
Rings
Raven FrostStone of Jordan
Swap
Call to ArmsSpirit
Merc
FortitudeAndariel's VisageInfinity

Mercenary Equipment

Infinity
Andariel's Visage
Fortitude

  • -Str for gear
  • -Dex for gear + some AR
  • -Vit all rest
  • -Energy 0
Gear Bonus: Str +79, Dex +25, Vit +5, Ene +5

Endgame Investment

After PS+DT maxed: Venom → 20, Fade → 10, Death Sentry → 10, Shadow Master → 5, Claws of Thunder 5

Breakpoints

FHR48%(5f)Budget — easily reached
FHR86%(4f)Optimal — essential for martial arts combo

Recommended Farming Areas

Charm Setup

Grand Charm
  • +45 To Life
  • +1 To Martial Arts (Assassin Only)
Grand Charm
  • +45 To Life
  • +1 To Martial Arts (Assassin Only)
Grand Charm
  • +45 To Life
  • +1 To Martial Arts (Assassin Only)
Grand Charm
  • +45 To Life
  • +1 To Martial Arts (Assassin Only)
Grand Charm
  • 12% Faster Hit Recovery
  • +1 To Martial Arts (Assassin Only)
Grand Charm
  • 12% Faster Hit Recovery
  • +1 To Martial Arts (Assassin Only)
Grand Charm
  • 12% Faster Hit Recovery
  • +1 To Martial Arts (Assassin Only)
Hellfire Torch
  • +3 to Random Class Skill Levels
  • +10-20 to all Attributes
  • All Resistances +10-20
  • +8 to Light Radius
  • 5% Chance to cast level 10 Firestorm on striking
  • Level 30 Hydra (10/10 Charges)
Annihilus
  • +1 to All Skills
  • +10-20 to all Attributes
  • All Resistances +10-20
  • +5-10% to Experience Gained
Small Charm
  • +20 To Life
  • Lightning Resist +11%
Small Charm
  • +20 To Life
  • Lightning Resist +11%
Small Charm
  • +20 To Life
  • Lightning Resist +11%
Small Charm
  • +20 To Life
  • All Resistances +5
Small Charm
  • +20 To Life
  • All Resistances +5
Small Charm
  • +20 To Life
  • All Resistances +5
Small Charm
  • All Resistances +5
  • 5% Faster Hit Recovery

Play Style

Build Phoenix Strike charges (each charge adds different element), then release with Dragon Talon kicks — Mosaic means charges don't get consumed, so you get continuous elemental explosions with every kick. Incredibly flashy and satisfying.

Mercenary

Act 2 Offensive (Might) — Infinity helps break Lightning Immune (Phoenix Strike Charge 2 is Lightning). Treachery for merc survivability.

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