Compare 197 bindable demons by combat grade (S/A/B/C), Consume buff effects, and bind affixes/auras. Target Super Uniques for top-tier buffs.
Capture field demons as pets. Lower HP = higher success rate. Max 1.
Consume bound demons for timed buffs. Effect varies by monster type. Also grants max HP% and movement speed.
Summon Goatman/Tainted/Defiler — up to 3 based on Demonic Mastery.
Grades switch based on sort mode. "Combat" shows combat grade (HP, fixed mods), "Consume" shows consume grade (buff quality).
Bind Demon skill level grants affixes to bound demons. At Lv20, a random aura is assigned. Unbinding kills the demon instantly, so you must bind a new one to re-roll.
When the bound demon hits an enemy, it has a 5% chance to cast Amplify Damage — reducing the target's physical resistance by -100%.
Some monsters have inherent abilities built into their base class, separate from unique modifiers. These scale with difficulty and are often inactive in Normal.
S-tier demons combine high combat stats (HP, defense, resistances) with top-quality Consume buffs, making them valuable for Summoner, Blood Boil, Echoing Strike, and Apocalypse builds alike.
Lister the Tormentor is the community favorite: Meditation aura for mana regen, +150% Enhanced Damage, 25% Damage Reduce, with 31,791 HP and 348 total resistances in Hell. Hephasto the Armorer offers Holy Fire aura + All Skills +2 with the highest HP (49,605) but lower resistances (175 total).
Consuming a bound demon grants timed buffs based on the demon's type. Duration scales with skill level: ~40s at Lv1, ~3m40s at Lv10, ~7m at Lv20. Buffs range from Tier 3 (resist + max resist + pierce) to Tier 1 (single resist or damage%). All consumes additionally grant max HP +(5+level)% and movement speed.
At Bind Demon Lv20+, a random aura is assigned from a pool of 5: Fanaticism, Concentration, Holy Freeze, Vigor, Thorns. Each has an equal chance. Unbinding kills the demon instantly — remake the game to re-roll.
Grades are split into Combat Grade and Consume Grade, switching based on sort mode. Each is 0–100 with cutoffs: S≥80, A≥65, B≥50, C≥35, D<35.
Combat Grade is based on Hell difficulty HP (most important), defense, resistances (no bonus above 75), plus fixed mod bonuses for super uniques (Extra Strong, Stone Skin, Cursed, etc.).
Consume Grade is based on consume buff quality: Aura + All Skills (98) > Aura + Damage + DR (90) > Aura Solo (88) > Resist + Max + Pierce (76) > Single Resist (18).