Zealot Paladin
A straightforward melee paladin using Zeal for rapid multi-hit attacks with Fanaticism aura. Physical damage with elemental aura support. Budget-friendly and fun to play, though outclassed by Hammerdin in efficiency.
Pros
- +Very tanky with Holy Shield + max block + life leech
- +Satisfying melee combat with rapid Zeal attacks
- +Budget-friendly — works well with mid-tier gear
- +Can transition to Smiter for Uber content
Cons
- -Physical Immune monsters require mercenary help
- -Significantly slower farming than Hammerdin
- -No AoE — Zeal only hits nearby targets
- -Requires Enigma for competitive clear speed
Skill Tree
Total Points: 76
































Skill Investment Guide







I
II
I
II






























Mercenary Equipment




- -Str for gear
- -Dex for 75% max block
- -Vit everything else
- -Energy 0
Endgame Investment
Continue: Sacrifice → 20, Holy Shield → 20, Defiance → 20. Grief is the ultimate weapon upgrade.
Breakpoints
Recommended Farming Areas
- ▸The Pit— Best overall — Lv85 open layout for Zeal
- ▸Chaos Sanctuary— High density — Fanaticism boosts clear speed
- ▸Eldritch & Shenk— Quick runs — fast melee clear
- ▸Worldstone Keep (1-3)— Lv85 — solid melee farming
Charm Setup
- +3 to Random Class Skill Levels
- +10-20 to all Attributes
- All Resistances +10-20
- +8 to Light Radius
- 5% Chance to cast level 10 Firestorm on striking
- Level 30 Hydra (10/10 Charges)
- 20-40% Better Chance of Getting Magic Items
- 80-160% Extra Gold from Monsters
- Reduces all Vendor Prices 10-15%
- All Resistances +5
- 7% Better Chance of Getting Magic Items
- All Resistances +5
- 7% Better Chance of Getting Magic Items
- +20 To Attack Rating
- +3% Enhanced Damage
- 7% Better Chance of Getting Magic Items
- +20 To Attack Rating
- +3% Enhanced Damage
- 7% Better Chance of Getting Magic Items
- +20 To Attack Rating
- +3% Enhanced Damage
- 7% Better Chance of Getting Magic Items
- +20 To Attack Rating
- +3% Enhanced Damage
- 7% Better Chance of Getting Magic Items
- All Resistances +5
- 7% Better Chance of Getting Magic Items
- Cold Resist +11%
- +20 To Life
- +20 To Attack Rating
- +3% Enhanced Damage
- 7% Better Chance of Getting Magic Items
- +20 To Attack Rating
- +3% Enhanced Damage
- 7% Better Chance of Getting Magic Items
- +20 To Attack Rating
- +3% Enhanced Damage
- 7% Better Chance of Getting Magic Items
- +20 To Attack Rating
- +3% Enhanced Damage
- 7% Better Chance of Getting Magic Items
- All Resistances +5
- 7% Better Chance of Getting Magic Items
- +20 To Life
- Cold Resist +11%
- +20 To Attack Rating
- +3% Enhanced Damage
- 7% Better Chance of Getting Magic Items
- +20 To Attack Rating
- +3% Enhanced Damage
- 7% Better Chance of Getting Magic Items
- +20 To Attack Rating
- +3% Enhanced Damage
- 7% Better Chance of Getting Magic Items
- +20 To Attack Rating
- +3% Enhanced Damage
- 7% Better Chance of Getting Magic Items
- +1 to All Skills
- +10-20 to all Attributes
- All Resistances +10-20
- +5-10% to Experience Gained
- All Resistances +5
- 7% Better Chance of Getting Magic Items
- All Resistances +5
- 7% Better Chance of Getting Magic Items
- +20 To Attack Rating
- +3% Enhanced Damage
- 7% Better Chance of Getting Magic Items
- +20 To Attack Rating
- +3% Enhanced Damage
- 7% Better Chance of Getting Magic Items
- +20 To Attack Rating
- +3% Enhanced Damage
- 7% Better Chance of Getting Magic Items
- +20 To Attack Rating
- +3% Enhanced Damage
- 7% Better Chance of Getting Magic Items
- +20 To Attack Rating
- +3% Enhanced Damage
- 7% Better Chance of Getting Magic Items
Play Style
Rush into melee range, hold down Zeal to rapidly strike nearby enemies. Fanaticism aura boosts your attack speed and damage. Holy Shield keeps your block rate maxed. Switch to Charge for gap-closing. Very straightforward — run in and Zeal everything.
Mercenary
Act 2 Offensive (Might Aura) for extra physical damage. Insight for mana, Treachery for survivability. Can use Reaper's Toll for Decrepify proc.
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