LootCubeLootCube
Back to Monsters
Assailant

Assailant

Regular

Assailant

HumanAct 5
Players1
Monster Level: 84

Immunities

🔥 FireSunder only

Stats

HP
7,280~9,101
Defense
1634
Experience
59,803

Elemental Attack

ElementChanceDamageDuration
Fire100%100~130-

Resistances

Phys35%
Magic0%
Fire130%
Ltn50%
Cold50%
Poison25%

Combat Properties

Drain Eff.
66%
Chill Eff.
-40%
Speed
15
Block
35%
Critical
5%

Skills

Fire HitLv10

Treasure Class (TC)

Determines the item tier that can drop. Higher = better items.

VariantBase TCTerror Zone TC
RegularTC85same
ChampionTC85same
UniqueTC85same
Terror Zone only
Desecrated ChampTC85same
Desecrated UniqueTC85same
HeraldTC96same

Terror Zone TC is based on a Lv99 character. Varies by character level.

Notable Drops

Unique/set drop chance per kill (MF 0%, Players 1)

ItemBaseChance
Angelic HaloRing1:97,067
Cathan's SealRing1:97,067
Isenhart's CaseBreast Plate1:120,218
Berserker's HatchetDouble Axe1:202,991
Isenhart's LightbrandBroad Sword1:202,991
Isenhart's HornsFull Helm1:202,991
Cathan's MeshChain Mail1:202,991
Milabrega's OrbKite Shield1:202,991
Tancred's CrowbillMilitary Pick1:205,807
Cleglaw's ToothLong Sword1:205,807
Full calc with MF, Terror Zone & quest kill →

Spawn Areas (1)

Related Variants (7)

NameTypeLv (Hell)Immunities (Hell)
InfidelInfidelRegular72❄️
Sand RaiderSand RaiderRegular74🔥
MarauderMarauderRegular77❄️
Fire EyeFire EyeSuper Unique78🔥
InvaderInvaderRegular78🔥
InfidelInfidelRegular81❄️
InvaderInvaderRegular82❄️

Terror Zone Monster Scaling(Lv99 char)

Monster level increases in Terror Zones, scaling HP, defense, and XP.

Level: 8496(base)Champ 98 / Unique 99
Base (Lv84)Terror (Lv96)Change
HP7,280~9,1018,936~11,171+23%
Defense1,6341,845+13%
Experience59,80379,373+33%
Terror Zones:
Worldstone KeepAct 5