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Jungle Hunter

Jungle Hunter

Regular

Jungle Hunter

AnimalAct 3
Players1
Monster Level: 79

Immunities

LightningBreakable

Stats

HP
4,943~7,414
Defense
1701
Experience
47,345

Resistances

Phys45%
Magic0%
Fire0%
Ltn105%
Cold50%
Poison25%

Combat Properties

Drain Eff.
100%
Chill Eff.
-33%
Speed
7
Block
21%
Critical
5%

Treasure Class (TC)

Determines the item tier that can drop. Higher = better items.

VariantBase TCTerror Zone TC
RegularTC74TC85
ChampionTC74TC85
UniqueTC74TC85
Terror Zone only
Desecrated ChampTC74TC85
Desecrated UniqueTC74TC85
HeraldTC73TC96

Terror Zone TC is based on a Lv99 character. Varies by character level.

Notable Drops

Unique/set drop chance per kill (MF 0%, Players 1)

ItemBaseChance
Angelic HaloRing1:97,067
Cathan's SealRing1:97,067
Isenhart's CaseBreast Plate1:110,500
Berserker's HatchetDouble Axe1:184,959
Isenhart's LightbrandBroad Sword1:186,582
Isenhart's HornsFull Helm1:186,582
Cathan's MeshChain Mail1:186,582
Milabrega's OrbKite Shield1:186,582
Tancred's CrowbillMilitary Pick1:187,525
Cleglaw's ToothLong Sword1:189,156
Full calc with MF, Terror Zone & quest kill →

Spawn Areas (1)

Related Variants (5)

NameTypeLv (Hell)Immunities (Hell)
Dune BeastDune BeastRegular78
Doom ApeDoom ApeRegular80
Temple GuardTemple GuardRegular81
Temple GuardTemple GuardRegular81
Temple GuardTemple GuardRegular81

Terror Zone Monster Scaling(Lv99 char)

Monster level increases in Terror Zones, scaling HP, defense, and XP.

Level: 7996(base)Champ 98 / Unique 99
Base (Lv79)Terror (Lv96)Change
HP4,943~7,4146,703~10,053+36%
Defense1,7012,030+19%
Experience47,34572,758+54%
Terror Zones:
Spider ForestAct 3