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Scarab

Scarab

Regular

Scarab

AnimalAct 2
Players1
Monster Level: 84

Immunities

LightningBreakable

Stats

HP
4,247~6,674
Defense
2369
Experience
62,295

Elemental Attack

ElementChanceDamageDuration
Lightning25%15~30-

Resistances

Phys50%
Magic0%
Fire0%
Ltn110%
Cold0%
Poison0%

Combat Properties

Drain Eff.
50%
Chill Eff.
-25%
Speed
5
Block
17%
Critical
5%

Minions

Scarab3~5

Skills

JabLv3

Treasure Class (TC)

Determines the item tier that can drop. Higher = better items.

VariantBase TCTerror Zone TC
RegularTC71TC85
ChampionTC71TC85
UniqueTC71TC85
Terror Zone only
Desecrated ChampTC71TC85
Desecrated UniqueTC71TC85
HeraldTC71TC96

Terror Zone TC is based on a Lv99 character. Varies by character level.

Notable Drops

Unique/set drop chance per kill (MF 0%, Players 1)

ItemBaseChance
Angelic HaloRing1:97,067
Cathan's SealRing1:97,067
Isenhart's CaseBreast Plate1:120,218
Berserker's HatchetDouble Axe1:202,991
Isenhart's LightbrandBroad Sword1:202,991
Isenhart's HornsFull Helm1:202,991
Cathan's MeshChain Mail1:202,991
Milabrega's OrbKite Shield1:202,991
Tancred's CrowbillMilitary Pick1:205,807
Cleglaw's ToothLong Sword1:205,807
Full calc with MF, Terror Zone & quest kill →

Spawn Areas (3)

Related Variants (8)

NameTypeLv (Hell)Immunities (Hell)
Dung SoldierDung SoldierRegular75
BeetleburstBeetleburstSuper Unique76
Death BeetleDeath BeetleRegular76
Steel ScarabSteel ScarabRegular79
Bone ScarabBone ScarabRegular85
ScarabScarabRegular85
Steel ScarabSteel ScarabRegular85
Steel ScarabSteel ScarabRegular85

Terror Zone Monster Scaling(Lv99 char)

Monster level increases in Terror Zones, scaling HP, defense, and XP.

Level: 8496(base)Champ 98 / Unique 99
Base (Lv84)Terror (Lv96)Change
HP4,247~6,6745,213~8,192+23%
Defense2,3692,675+13%
Experience62,29582,680+33%
Terror Zones:
Far OasisAct 2