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Vile Archer

Vile Archer

RegularBindable

Vile Archer

HumanAct 1
Players1
Monster Level: 69

Immunities

🔥 FireBreakable

Stats

HP
2,388~4,125
Defense
1233
Experience
29,451

Elemental Attack

ElementChanceDamageDuration
Poison20%25~254.0s

Resistances

Phys15%
Magic0%
Fire110%
Ltn25%
Cold25%
Poison25%

Combat Properties

Drain Eff.
100%
Chill Eff.
-33%
Speed
5
Block
15%
Critical
5%

Treasure Class (TC)

Determines the item tier that can drop. Higher = better items.

VariantBase TCTerror Zone TC
RegularTC66TC85
ChampionTC66TC85
UniqueTC66TC85
Terror Zone only
Desecrated ChampTC66TC85
Desecrated UniqueTC66TC85
HeraldTC68TC96

Terror Zone TC is based on a Lv99 character. Varies by character level.

Notable Drops

Unique/set drop chance per kill (MF 0%, Players 1)

ItemBaseChance
Angelic HaloRing1:98,800
Cathan's SealRing1:98,800
Isenhart's CaseBreast Plate1:123,175
Berserker's HatchetDouble Axe1:206,207
Isenhart's LightbrandBroad Sword1:206,207
Isenhart's HornsFull Helm1:206,207
Cathan's MeshChain Mail1:206,207
Milabrega's OrbKite Shield1:206,207
Tancred's CrowbillMilitary Pick1:209,037
Cleglaw's ToothLong Sword1:209,037
Full calc with MF, Terror Zone & quest kill →

Spawn Areas (3)

Related Variants (8)

NameTypeLv (Hell)Immunities (Hell)
ColdcrowColdcrowSuper Unique68
Dark RangerDark RangerRegular68
Black ArcherBlack ArcherRegular72
Vile ArcherVile ArcherRegular81🔥
Dark ArcherDark ArcherRegular82❄️
Dark ArcherDark ArcherRegular82❄️
Dark ArcherDark ArcherRegular83
Flesh ArcherFlesh ArcherRegular85❄️

Terror Zone Monster Scaling(Lv99 char)

Monster level increases in Terror Zones, scaling HP, defense, and XP.

Level: 6996(base)Champ 98 / Unique 99
Base (Lv69)Terror (Lv96)Change
HP2,388~4,1254,096~7,075+72%
Defense1,2331,661+35%
Experience29,45166,144+125%
Terror Zones:
Black MarshAct 1

Warlock Bind

Consume Buff:Fire Resist
Buff Tier:Basic
Consume Effects (Lv1 → Lv20):
Fire Resist+8% → +65%